Monday, March 3, 2008 

Cars the Movie Game

You can play the Cars game online, download it to your computer and play it on a microsoft Windows system, an apple mac or an OS X, or, if you have a game console you can play Cars the movie game on PS 2, PSP, Xbox 360, Xbox, nintendo DS, nintendo gamecube, Wii Xbox and many more.

Even though it can be played on several different kinds of players, Cars the movie game is not exactly the same from one player to the other. For instance, if you play Cars the movie game on nintendo DS or PSP the game play will be different from a Cars game that you would play online or on the Wii Xbox.

Like any other free car racing game, Cars the movie game has several different levels that are lots of fun to play. In the nintendo DS version of Cars the movie game the levels include Piston Cup, Worlds best Backwards driver, Gesundheit!, That Blinkin Light, Casa Della Tires and many more.

Cars the movie game is more than just inspired by the Pixar/Disney movie bearing the same name, it is also intended to be a sequel of the film. Lightning McQueen is still trying to win the Piston Cup only now the players can race as their favorite characters and help him.

The list of characters that you can race as is different from one version of Cars the movie game to the next. For instance, in the ps2 and Wii Xbox versions you can play characters like DJ, Luigi, Boost, Mater, Wingo, Sally Carrera and Sheriff.

On the other hand in the PSP version, in addition to the characters already mentioned, you can also play Lightning McQueen, Doc Hudson, Lizzie, Flo, Fillmore, Ramone and Sarge. The race cars that you can drive in the nintendo DS version include Sputter Stop, Vinyl Toupee, Gasprin and Leakless. This free car racing game offers the player five Piston Cup races, twenty road races, countless mini games and it also features clips from the film. If you want to view the film clips make sure you collect all the lightning bolts that are scattered around Ornament Valley, Radiator Springs and Tailfin Pass.

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Fantasy Football Success: Three Basic Rules

You can search the Internet or the newsstands in June and July, and you'll find a wealth of information about fantasy football and fantasy football leagues. most of it is statistics. Miles and miles of statistics. And most sites and magazines claim to offer more than all the others. What few offer, though, is sound advice on how to be successful every year. So, visit all the sites and magazines for your stats, but search no more for the secret to winning, because here it is.

I have played in extremely competitive fantasy football leagues for 15 years. I've missed the playoffs only twice, and I've been to three fantasy bowls. I won more games and scored more points than any other team in my league's history. now, I'll give you my strategy, and it won't cost you a dime. Here is the three-step formula for winning in fantasy football year in and year out.

The first step is to draft for depth. It sounds easy enough, but many people in my league focus on getting their starters, and the rest of the draft is nothing more than throwing darts at names on a stat sheet. I've selected players beyond the seventh round (we have 14 rounds) who have led my team in scoring. I didn't even have them targeted as starters; I just saw the potential, through all of the research I'd done. For example, take special notice of second and third-year wide receivers. They often go overlooked, because their numbers are not spectacular. Receivers take a year or two, before they adjust to the nfl. Chad Johnson is a great example. Also, watch for rookies who may explode late in the season, once they've grasped a system. Lee Evans was a star after week nine this past season.

Step two is to manage your team every week, down to the most minor details. If you've drafted for depth, you'll have lineup decisions every week, because you'll have a team full of players scoring points. Check their histories against weekly opponents (a vastly overlooked strategy by novices). Some players simply flourish against particular teams, just as some teams tend to score differently against certain defenses. This can definitely affect your weekly lineup decisions.

The third step is to watch the waiver wire and make two key trades. No matter how well you've drafted, near the end of the season, you'll need to make changes. It's time to trade away your depth for stars. Also, watch for available players to pick up -- even if they may only help you for one week. I drafted both Domanick Davis and Chad Johnson last season. Later, I traded both, so I could acquire LaDanian Tomlinson. This simplified my weekly lineup decisions, while giving me a player who would score at least one TD every week.

If you stick to this simple formula, no matter what type of league you play in, you'll make the playoffs 85 to 90 percent of the time. That's not bad in any league.

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Golf's Rich Glossary of Terms

The game of golf has been around for more than 250 years and during that time it has accrued a lot to terms to describe the game and the people who play it. If you are new to the game you probably are lost for words or at least golf words. Here is a list terms or a glossary of golf words that will help you learn the great game of golf.

  • Address: The stance you take before you take your swing
  • air shot or Whiff: A swing at the ball that misses
  • Back Nine: The last 9 holes of an 18 hole course
  • Bunker or Trap: Part of the course which has a waterhole or sand to hinder the ball roll or flight.
  • Birdie: One stroke below Par for the hole you are on
  • Bogey: One stroke over the par for the hole
  • Club head: Part of the golf club that strikes the ball
  • Divot: Turf or sod that is cut up when the ball is struck by the club.
  • Dog-leg: A hole that has a fairway that sharply turns on the way to the green.
  • Drive: The act of hitting the ball with a driver or wood.
  • Driver: Type of club also known as a wood that is used to drive the ball off the tee or grass down the fairway.
  • Eagle: Two strokes under par for a hole.
  • Flag: A flag on a pole that marks the hole on the green.
  • Fore: A warning that is shouted by a player to warn other players that the ball is coming their way.
  • Front 9: The first 9 holes on an 18 hole golf course.
  • golf Swing: The act of swinging and hitting the ball with the golf club.
  • Handicap: A numerical average or measure of playing ability. It allows less skilled players to deduct strokes when playing better players. It levels the playing field for all players. High Handicapped players are less skilled.
  • Hook: A stroke which curves the ball to the left of the target, if made by a right handed player, and to the right if made by a left handed player.
  • Iron: A set of clubs with iron faces that have different angles to their club faces. They have numbers ranging from 2 to 9 to designate the angle and use.
  • Loft: The angle of the club head, measured with respect to the shaft.
  • Match Play: A type of competition in which each hole is a separate contest. (See "stroke play") The lowest number of strokes on a given hole wins that hole.
  • Net score: Gross score minus your handicap.
  • Par: The number of strokes a hole is designed to be completed in, based on its length. Also describes the number of strokes in which the course should be played.
  • Pitching Wedge: An iron with a steep face for popping the ball up on to the green.
  • Putter: A flat sided club used when on the green to accurately place the ball in the cup or hole.
  • Sand Wedge: A club with a steep face, used to hit or lift the ball out of a sand trap or high grass.
  • Slice: A ball that curves to the right of target when hit by a right handed player and to the left of a left handed player.
  • stroke Play: Competition Play based on the total number of strokes taken over the entire 18 holes of play.
  • Tee: Small wood or plastic stick used to raise the ball above the ground when driving off the tee.
  • Wood: A large club that is made of wood or metal used to drive the ball off the tee or for long distances on the fairway.
There are many more terms that are associated with great game of golf. As you play the game you will enjoy the richness that the glossary of golf words add to the enjoyment of the game.

James Kesel, MS, is the publisher of the Good Golf Swing website. Providing information on golf swing tips, putting tips, golf training aids, golf instruction and the latest and best golf ebooks.

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